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THE SCREENWRITING BLOG OF THE BLACK LIST

How do YOU find the magic?

It’s great to see folks delving into the GITS archives. With nearly 3,000 posts, I think we’ve done a pretty good job of covering many questions and concerns re screenwriting. For instance, GITS reader Bob recently commented on this post from August 19, 2009:

a little late to this but, having just come across it looking for information re: “number of scenes in a screenplay,” i have to say thank you, scott, for the post. i’ve been talking lately to too many people who seem to place format (and such) above story, seemingly more impressed by a clean-looking page – not to devalue the purpose of a clean-looking page – than a Good Story Well Told.

from the heart, not the manual.

Here is the original post:

Another open forum question — from pictopedia:
You mentioned that you’re starting to construct a story with 10 backbone units. “Save the Cat” embeds a similar basic set into around 40 units (beats, moments, scenes) I guess. I’m wondering if these numbers refer to actual scenes. How many scenes does a movie have on average) Do yo use a general rule for the total number of scenes you are writing, or do you just create the backbone units as individual scenes and let everything else around it take up as many scenes as needed?

That’s a pretty complex question, pictopedia, because it’s mixing narrative elements. On the one hand, we have what you call “10 backbone units” — a good description of what I refer to as “10 Major Plot Points.”

[The phrase "plot point" derives from the original screenwriting guru Syd Field and means a significant event that spins the plot in another direction.]

Those 10 Major Plot Points, as articulated here in one of my lectures on Narrative Throughline, do create the ‘backbone’ of the Plotline.

For those not familiar with the work of the late Blake Snyder, here is the Wikipedia entry for him. And this specific reference tied to your comment:

In his book, Snyder gives greatest emphasis on the importance of structure through his Blake Snyder Beat Sheet or the “BS2″ which includes the 15 essential “beats” or plot points that all stories should contain.

Snyder’s method expands the 15 beats further into 40 beats, which are laid out on “The Board.” The Board is divided into 4 rows, with each row representing a quarter of the story, namely the 1st Act, the 1st half of the 2nd Act, the 2nd half of the 2nd Act, and the 3rd Act.

So I’m talking major plot points.
Snyder’s talking plot points or “beats”.
And then you raise a third potential narrative form: Scenes.

In years past, I used to teach that the average scene was 2 pages long. Since a typical script clocked in at 120 pages, then you could basically expect to see around 60 scenes in a script.

However, I think that has changed. I have no numbers or facts to bear this out, but it just feels to me like scenes are getting shorter – and as a result, there are more of them in contemporary movies. Perhaps between 75-90 scenes per script.

Today when I write, instead of keeping in mind a 2-page per average scene, I’m thinking 1-and-a-half pages per scene.

[Those numbers will vary according to the genre of the script, the style the writer chooses to take in telling the story, and other factors.]

So we’ve managed to parse your question into three elements:

Major plot points: That is big turning points in the story.

Plot points / beats: Events, including major plot points, that impact the plot.

Scenes: The actual building blocks by which you construct the entire story from beginning consecutively to the end.

But do I have an answer for you?

Yes.
And no.

There is no set ‘rule’ or Golden Number of scenes, major plot points, or — no disrespect to Blake Snyder — plot points / beats.

There just isn’t.

I can show you hundreds of movies that have 10 major plot points.

Snyder’s books can show you dozens that have 15 plot points or 40 “beats.”

And I’m sure I can dredge up successful movies that have 60 scenes.
Or 75.
Or 90.

But there is no set number of plot points, beats, or scenes for a ‘typical’ script.

Why?
Because there is no such thing as a typical script.

Every story is different.
Every writer is different.

Your goal is not to write a script that has x amount of plot points, beats, or scenes…
Your goal is to write a whopping good story that engrosses and excites the reader.

Of course, in the prep-writing phase, where you’re doing all sorts of brainstorming, character development, research, plotting, outlining, and so on, various screenplay paradigms — 3 acts, 10 major plot point, 15 plot points, 40 beats, 60 scenes, whatever — can benefit your story-crafting process by helping you to wrangle all the great story ‘stuff’ you’ve amassed into some semblance of order.

Then hopefully, once you get to FADE IN, you’re in tune enough with your characters and your story world that you can go into the story, write the hell out of it, and when you reach FADE OUT, it somehow works.

But as Robert McKee says, these are not rules, they are principles.
Or as I say, not rules, but tools.
Tools to help us dig into the story…
Into our characters…
To find the story that is yearning to be told.

So a roundabout way of addressing your query.
Not sure if I provided an answer that is satisfactory…
But there is no real satisfactory answer other than this:
You need to learn all this shit…
All these principles and paradigms…
Because they’re how Hollywood understands story to work…
And they are in some shadowy sort of way a reflection of the organic essence of screenplay story.

But these paradigms and principles only have value…
if they feed your creative process.

Once you’ve learned them…
And used them enough to grasp the essence of the craft of screenwriting…
If they do not feed your creative process…
If they work against your creative process…
Feel free to drop-kick them in the direction of the next aspiring screenwriter.

Hopefully they’ll be able to use them.

Don’t get me wrong.
Format is important.
Style is important.
Structure is important.

As I noted above, it’s a good idea to learn fundamental screenwriting principles.
But it’s not like by mastering screenplay format, style, and structure, you will necessarily write a great script.
In other words…
Screenwriting is not about widgets.

In order to write a great script, you have to find the magic.

How do you find the magic, that creative spark or ‘place’ from or in which you discover a story that comes alive in and through your very words?

I think Bob has chosen one good place to start:

“From the heart, not the manual.”

You need to enter into an inner world.
The inner world of your story.
The inner world of your ‘self.’

Find the emotional center of your characters…
The heart of the story…
Feed off that energy to enliven the people and events that populate your story universe.

How about you?
How do you find your creative magic?
How do you balance out your efforts at wrangling the emotional, psychological, and spiritual core of your story with the exigencies of structure, style, and format?
Does the latter ever get in the way of the former?
If so, how do you deal with that?

How do you find the magic?

3 thoughts on “How do YOU find the magic?

  1. I'm totally obsessed with story structure and story theory, but I could not agree with you more.

    Worrying about the exact number of scenes or hitting all "fifteen" beats is so backwards to the writing process in my opinion that I think it stifles or at least hinders a great many voices.

    This, of course, coming from someone who considers the Dramatica theory of story extremely beneficial to writers.

    Structure is not breaking successful movies down into their similar plot points. Rather, it is a holistic look at the story as one meaningful "whole."

    That "whole" must come from the heart, otherwise it truly will be a "hole".

  2. Finding the "magic" of any story IS one of the funnest part of the writing process for me.

    I find my story's magic points many diffent ways. Sometimes it comes early during scene consideation when I'm trying to build up enough critical mass to know I have enough material to write a compellng story. Sometimes the "big idea" trumps all, and that's where the magic is. Sometimes it's cracking a character in a story. Sometimes it's a key set piece which you know is going to be memorable.

    Magic takes many forms. And it can NEVER be reduced to following somebody else's formula.

    Story beats are fairly important consideraation when trying to find a story's magic point. But I think considering the number of scenes is total bullshit. Case and point: Charlie Kaufman, Quintin Tarantino and Judd Apatow. Those film-makers tend to have bloated scenes. They definately don't subscibe to 1-2 page scenes. YET all three CONSISTENTLY craft amazing scenes and memorible characters.

    Editing in between drafts can help you pin-point where the magic SHOULD BE. And sometimes during the actual writing of the script you'll have an epifany which tells you that this is good, people will respond favoribly to this.

    Anyway. Great post, Scott. Finding "the magic" is where the fun is in writing.

    - E.C. Henry from Bonney Lake, WA

  3. HI Scott!

    A "beat" is not a scene; a beat can be a sequence as well. For example, on my board, within the 40 beats, I can have anywhere from 60 to 110 card, in different assortments, to compose each beat.

    There is no hard line rule that says there are 40 beats, no more, no less. That being said, there's few resonant stories out there that do not hit these beats on the mark. James may find the process stifling; however, as you and I have discussed, one must master classical design before branching off into anti-structure (which is, of course, contrary to its name, highly structured).

    The magic is never the beats. That is simply lazy writing. The magic is how the writer executes the beats. That's where the wheat is separated from the chaff ~ hrh

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